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Fury : AGC: Hands-On

Posted Sep 13, 2006 by Dana Massey

We had just played Fury at PAX, so we decided for our AGC meeting, to send a different writer - Laura Genender - to give it a try for herself. Here are her hands-on impressions from just about the only game we actually got to play at AGC.

At the Austin Gaming Conference I got to meet with Auran’s Adam Carpenter, lead designer of the PvP-centric game Fury. Instead of taking notes and asking questions, Carpenter sat me down in front of his Alienware Laptop and let me loose with Fury.

My Fury tour started out with a battle; one of the main strengths of Fury was how quickly I was able to get in the action. After making a quick character selection where I chose to be a healer – I’ll get more into character ‘speccing later – my team, made up of Auran developers and QA people, was transported in to a Vortex type match (there are four match types: Vortex, Elimination, Blood Bath, and Fortress. Read more about them here against a similarly composed team.

You can learn more about Fury here.

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