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General : AGC: Gamebryo Interview

Posted Sep 12, 2006 by Dana Massey

Emergent Technologies Senior Engineer Vincent Scheib spoke to our own Aaron Roxby at AGC to discuss the work they have done on their Gamebryo Engine. Among others, it currently powers Civilization IV, Dark Age of Camelot and the upcoming Warhammer Online: Age of Reckoning.

At Thursday’s Austin Game Conference, I had the opportunity to speak with representatives from Emergent Technologies about their Gambryo game engine and Metrics database system. I was introduced to Gambryo by Senior Engineer Vincent Scheib. Gambryo is a game engine designed with flexibility in mind. The engine made its debut with Bethesda’s popular game Oblivion. To give some idea of the flexibility Gambryo offers, the second game created with it was Sid Meier’s Civilization IV. The engine has since been licensed by Mythic, who is using it for both Dark Age of Camelot and Warhammer Online. Electronic Arts has recently licensed the engine as well.

While Gambryo does trade off some of the benefits you can receive from a more specialized engine, it makes up for this with several factors. From a licensing standpoint, it is a less costly alternative. In fact, Emergent offers Gambryo Element, a low cost version of the engine, designed for smaller development teams, such as those creating games for Xbox Live Arcade.

You can read more here.

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