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Kaos War : Tech Demo Released

Posted Sep 10, 2006 by Craig McGregor

We very recently added a new MMORPG to our list - Kaos War.  They have just released a new tech demo video that shows their game engine moving through one of their small environments.  You can view the video below:

For more information about Kaos War you can visit their official site at http://www.kaoswar.com
 
 
scaramoosh writes:
Graphics look like a single player game from 3 years ago lol.
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9/10/06 5:59:30 PM
 
Mcgreag writes:

Yeah not impressed here. Ugly waterfall, ugly skyline. The grass just looked weird, if it were to sway that much it would need to blow half storm but leaves on the trees wasn't even moving...

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9/10/06 6:34:39 PM
 
Heru-Ur3005 writes:

You guys gotta be kidding me. This is a TECH demo not a representation of an anywhere near final product, not to mention its being made by 20 dudes working out of the company CEO's apartment. Tech demos are for publishers to see that they can actuley deliver a product and not just promise vaporware. Comments like the previous 2 are exactly why you hardly ever see tech demo's of games released to the public.

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9/10/06 7:57:26 PM
 
niakori writes:
Totally agreed Heru, they have a working engine... shows more promise then other released games.
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9/10/06 8:00:19 PM
 
Ranma13 writes:

That rolling grass is way too psychedelic.

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9/10/06 8:05:49 PM
 
brigit writes:
looks great to me.Cant wait to see character and gameplay stuff.


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9/10/06 10:39:59 PM
 
Holyavenger1 writes:
Looks awesome. The grass, the waterfall... excellent. I can already hear my computer wince and groan !

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9/10/06 10:52:30 PM
 
DamonSRI writes:
Thank you everyone for your suggestions and feedback! We are right now optimising the code.We want Kaos War to be visually stunning. The Google Video one turned out lower resolution conversion. Here are the higher ones on games.net
Episode: http://games.net/video/player.cfm?vId=101720
Tech Demo: http://games.net/video/player.cfm?vId=101721
In the season finale episode of our reality show you get to see a small glimpse of human character in armor and a hoverscreen.
Much more to come stay tuned! and no worries Holyavenger. We want to make sure this runs on modern day machines. This is running at over 30 fps. We will pull our senior programmers here if anyone wants to know more specifics.
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9/10/06 11:50:28 PM
 
Heru-Ur3005 writes:

It's great to see you posting here Damon, anyone whos watched Creating Kaos knows how busy you probably are so major kudos for taking the time to post here. Now on to my questions for you:

1. What graphics engine are you guys using to build Kaos War? I seem to remember hearing someone mention it in the series (think it was one of the Unreal Engines?).

2. The only thing i can critisize the Tech demo about is what i presume to be shadowing from clouds moving in lines, was this done intentionly to show off shadowing capablities or something else?

Anyways, its great to see you guys making this kind of progress on the game. For what its worth you have mine (and likely many others) respect for even attempting to make a devlopment studio and an MMO with little to no up-front investment. Keep up the good work!

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9/11/06 12:54:22 AM
 
DamonSRI writes:

Originally posted by Heru-Ur3005

It's great to see you posting here Damon, anyone whos watched Creating Kaos knows how busy you probably are so major kudos for taking the time to post here. Now on to my questions for you:

1. What graphics engine are you guys using to build Kaos War? I seem to remember hearing someone mention it in the series (think it was one of the Unreal Engines?).

2. The only thing i can critisize the Tech demo about is what i presume to be shadowing from clouds moving in lines, was this done intentionly to show off shadowing capablities or something else?

Anyways, its great to see you guys making this kind of progress on the game. For what its worth you have mine (and likely many others) respect for even attempting to make a devlopment studio and an MMO with little to no up-front investment. Keep up the good work!


Np Heru! Let me get to these questions here.

1. This demo was a sneak peak into our proprietary in house engine. It is completely built from scratch in the specifications we needed,  also another benefit over purchasing an existing engine like many other AAA titles do is we get to hand craft to the world from everything down to the texture to the way we can mold the world. It really fit our pipeline. As you will hopefully see there is nothing like a handcrafted world.

2. Good eye there heru. That isn't from clouds it is actually from the movement of environmental shadows across moving grass. We think the effect came out great. It really added to the feeling of aliveness to the world. It maybe a bit too much. Well hold if back in the next demo we show. Some people seem to be in love with it, others think it could be held back just a bit. But it shows how much we would like to use realtime shadows over our environments.


and thank you for your support! We have gone though the extremes to deliver a AAA title with lots of passion and vision no matter what it took.
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9/11/06 1:19:53 AM
 
Sabbicat writes:
I thought the long grass movement was absolutly brilliant. I almost felt like I was back on the farm. If this is a Tech Demo you're definately heading in the right direction IMHO.
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9/11/06 1:34:24 AM
 
Tordenskjold writes:
That rolling grass stressing my eyes!
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9/11/06 2:49:15 AM
 
CjSRI writes:

Originally posted by Tordenskjold
That rolling grass stressing my eyes!
          In a good way or a bad way?
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9/11/06 7:04:06 AM
 
sly220 writes:
looks decent is not like we got to download the the game to our comp so we could run it on our own comp making it a bit better i hope for that games sake... ill give it a chance
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9/11/06 7:38:44 AM
 
maxpfaff writes:

first of all

i think its really great that you guys from SRI post in here. im developing maps  (as a hobby)  myself , so i feel how important it is to get direct feedback. i wont criticize much cause its mostly a matter of taste and its tough to judge a whole game from a tech demo.

i really like what i see. not the usual "unreal" stuff , which is nice  but u get fed up with it.

for my taste its a touch too colorful       besides that im wondering how resource consuming your engine is. what you show is a pretty small area   so all the grass movement doesnt matter that much.

id suggest bit less grass movement and some tree movement instead.

btw  nice usage of emitters    adds alot of atmosphere.

i ll definately keep an eye on Kaos War

keep on the nice work

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9/11/06 8:24:29 AM
 
tigris67 writes:
I thought the little sparks of flckering light above the river were a neat little touch to be honest. I will definitally be following this game untill its released hehe. Good luck on beating tat behemoth WoW, I'm rootin for you!
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9/11/06 8:54:25 AM
 
CjSRI writes:

Originally posted by maxpfaff

first of all

i think its really great that you guys from SRI post in here. im developing maps  (as a hobby)  myself , so i feel how important it is to get direct feedback. i wont criticize much cause its mostly a matter of taste and its tough to judge a whole game from a tech demo.

i really like what i see. not the usual "unreal" stuff , which is nice  but u get fed up with it.

for my taste its a touch too colorful       besides that im wondering how resource consuming your engine is. what you show is a pretty small area   so all the grass movement doesnt matter that much.

id suggest bit less grass movement and some tree movement instead.

btw  nice usage of emitters    adds alot of atmosphere.

i ll definately keep an eye on Kaos War

keep on the nice work


Thank you for that feedback max. As for the grass movement etc, all variables can be tweaked to greater or lesser extent. I believe we decided to just boost most effects in this one to give you an overall feel of what the engine is capable of. In our next one it will be a bit more "mainstream" and give you a more realistic standpoint to base things off of. One thing that is important that we need to get across in our next video is that everything in Kaos is rampant with energy and life. From vegetation to the little insect crawling at your feet.
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9/11/06 11:11:10 AM
 
jrgambit writes:
That video looks pretty sweet.   I took a look at your website, and found this paragraph:

"The world of Kaos is above all things a living world, this includes frequent live events based on the state of the world, an ever changing economy based on the laws of supply and demand, a wide range of interiors and player housing, advanced guild functionalities, accomodations and other perks and meaningful Race vs. Race gameplay."

I believe the things mentioned in here are lacking a bit in many mmorpg's, and if you can deliver them I will be estatic.

I didnt find too much information about what kind of mmo this will be though?   Will it be your standard wow/eq/fantasy, or more sci-fi?   Or something else? 


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9/11/06 11:25:41 AM
 
brigit writes:
Hadnt noticed the screenshots last night. Looks much clearer than the video.The detail is absolutley awesome.Cant wait for more 
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9/11/06 11:34:57 AM
 
Britt writes:
Grass moves like a mofo trees besides falling leaves don't move at all with the grass moving in waves like that the tree limbs would be somewhat swaying as well. The waterfall looks ok at best and with the amount of wind flowing over the grass it needs to be affected as well. The physics are off nothing seems conected everything just doing it's own thing. Oh and back to the leaves falling straight down with the wind moving the grass in waves. Blah I guess you get the point...
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9/11/06 12:05:39 PM
 
sly220 writes:

Originally posted by CjSRI

Originally posted by maxpfaff

first of all

i think its really great that you guys from SRI post in here. im developing maps  (as a hobby)  myself , so i feel how important it is to get direct feedback. i wont criticize much cause its mostly a matter of taste and its tough to judge a whole game from a tech demo.

i really like what i see. not the usual "unreal" stuff , which is nice  but u get fed up with it.

for my taste its a touch too colorful       besides that im wondering how resource consuming your engine is. what you show is a pretty small area   so all the grass movement doesnt matter that much.

id suggest bit less grass movement and some tree movement instead.

btw  nice usage of emitters    adds alot of atmosphere.

i ll definately keep an eye on Kaos War

keep on the nice work


Thank you for that feedback max. As for the grass movement etc, all variables can be tweaked to greater or lesser extent. I believe we decided to just boost most effects in this one to give you an overall feel of what the engine is capable of. In our next one it will be a bit more "mainstream" and give you a more realistic standpoint to base things off of. One thing that is important that we need to get across in our next video is that everything in Kaos is rampant with energy and life. From vegetation to the little insect crawling at your feet.

If you put so many graphics what kinda system will the average gammer need to play this game? great consept I also realize that its a bit early to be putting out spects but i mean are u targeting dual core with dual cards kinda thing.... or are you thinking that the average comp will be able to shell out the kinda graphics you all are putting into it... Im looking forward to more screen shots will be following this game
New Post Quote
9/11/06 12:06:30 PM
 
maxpfaff writes:

Originally posted by CjSRI

Thank you for that feedback max. As for the grass movement etc, all variables can be tweaked to greater or lesser extent. I believe we decided to just boost most effects in this one to give you an overall feel of what the engine is capable of. In our next one it will be a bit more "mainstream" and give you a more realistic standpoint to base things off of. One thing that is important that we need to get across in our next video is that everything in Kaos is rampant with energy and life. From vegetation to the little insect crawling at your feet.

one thing is for sure

that you keep contact to the community here is absolutely great

one of the most important things for mmorpgs is the community  but i assume u know that

"mainstream"  bad word    :P    u see what happened with soe games  being transformed to mainstream

well maybe its the wrong place here    and i m sure you have a great team    but if needed i offer any help    for example with ideas for the video

6 years of online gaming (yah im a nerd) and being a comercial artist and all that stuff might deliver an independent view

just a suggestion

maxpfaff@gmail.com

msn : maxpfaff@yahoo.com

New Post Quote
9/11/06 3:47:30 PM
 
Ionizing writes:

Originally posted by Britt
Grass moves like a mofo trees besides falling leaves don't move at all with the grass moving in waves like that the tree limbs would be somewhat swaying as well. The waterfall looks ok at best and with the amount of wind flowing over the grass it needs to be affected as well. The physics are off nothing seems conected everything just doing it's own thing. Oh and back to the leaves falling straight down with the wind moving the grass in waves. Blah I guess you get the point...

Actually the trees are moving too, only to a lesser extent, it is just difficult to see in the video.  We appreciate your honest comments, just remember that we continue to improve and optimize the engine and the art.  Also someone above stated correctly that this is a tech demo only, meant to showcase capabilities of the engine itself, rather than perfectly model an environment.  Its a proof of concept meant for investors, and indeed it is rare to show stuff like this to the public, but as you can see we are attempting to be a more open company.  Your observations however will not go unheard, as a physicist myself little things like the ones you point out bug me as well, and the team will certainly be addressing these things eventually.

Thanks to everyone for your support, it means a lot to all of us here at SRI.

Robert Lewis
Lead Sound Design
SRI, Inc.
New Post Quote
9/11/06 5:15:53 PM
 
Ionizing writes:
Posted by sly220:

If you put so many graphics what kinda system will the average gammer need to play this game? great consept I also realize that its a bit early to be putting out spects but i mean are u targeting dual core with dual cards kinda thing.... or are you thinking that the average comp will be able to shell out the kinda graphics you all are putting into it... Im looking forward to more screen shots will be following this game


I can't say for sure but since our full release date is likely to be 'in the future', we are targetting what are considered high end computers in the present.  It is really too early to say though, we are hoping that upon release, most people have systems at least comparable to current top of the line technology.  Whether or not this means dual core, dual gpu in the future, we can not say.  As a reference I run a 2 year old AMD 3500+ 64bit, with 1gb mem and a 2 year old Nvidia 6800Ultra, and it runs the tech demo smoothly enough, ~25-35fps on avg.
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9/11/06 5:26:38 PM
 
darksabaton writes:

im probably l8 or something but anyway...

The Tech Demo looks nice, colorfull everything lol. I think that maby you can run smoothly tech demo with that small area but try to put on like 100x times more content then see if it runs smoothly. then add some players in it and BAM your lagging like people once did in Knight Online few years ago. by what i see from your tech demo you have great engine, maby even better than Elder scrools: Oblivion. And Oblivion is solo play. So... how powerfull server u mean to have? Better than EVE Online's?

Also my uncle used to say that HOMM 5 graphics sucks mostly couse all the trees and grass move same all the time (left-right-left-right.....) will you make the same or make movements more alive?

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4/25/07 2:26:39 PM
 
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