Nik Davidson, the Lead Systems Designer for Lord of the Rings Online: Shadows of Angmar, has released a new developer journal. This one answers the question "what are the Vocations and Professions, and how do they relate to each other?"
You can read the entire journal by following the link below:
I was rather pleased with the response to my first crafting dev diary. It's a subject near and dear to me, and it clearly means a lot to the LOTRO community too. I've always felt that a strong crafting system that allows for dedicated crafters to visibly ply their trades and thus garner a reputation for themselves will be a strong asset to community building in an MMO. Judging by the responses to the system, I see we all basically agree on that, at least. Splendid!
It wasn't long after the first dev diary was released before Ramen came by and started pestering me for a follow-up. She's a shrewd negotiator*, and I quickly agreed. After all, I did want to do a slightly more fact-rich update, and this will give me a chance to do so.
First of all, let's answer the most common question I've been getting in a definitive and final** sort of way: what are the Vocations and Professions, and how do they relate to each other? The following are diagrams of the seven Vocations: Diamonds are "production professions" – tradeskills that make stuff and the Circles are "gathering professions" - professions that gather materials so that you can make stuff. You'll notice that there are seven Vocations, and seven production professions. Very shrewd of you! Except for the Scholar (whose materials are only found via loot), each production profession requires materials from another profession, so although there are multiple vocations that allow you to be a Tailor, only one of them also lets you be a Forester, which will provide needed materials for your own use...
Read it all here.