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Pirates of the Burning Sea : Dev Journal: Summer!

Posted Jul 12, 2006 by Dana Massey

The monthly developer log from Pirates of the Burning Sea runs today. This month, their Producer gives a behind the scenes peek at the life of the team and what they're up to this summer.

June is apparently party month here at Flying Lab, because we’re having two of them in two weeks. Last Friday we rented out the Pacific Science Center, down in the shadow of the Space Needle, so our staff and friends could get exclusive use of the Game On! exhibit. This is a traveling exhibit about the history of videogames, and the best part about it is they have dozens of playable games on hand, most on the original hardware. They’ve got original arcade machines, vintage consoles, and lots more. We played all kinds of stuff -- Space Invaders, Pitfall, The Hitchhiker’s Guide to the Galaxy text adventure, Bubble Bobble, Rez, Monkey Island, and tons more. My favorite was the original Star Wars vector graphics arcade game, which the exhibit includes in its sit-down cockpit version. But the most popular was the six-player Sega Saturn version of Super Bomberman. Vintage systems available for play included the Vectrex, the TurboGrafx 16, and every Nintendo, Sega, and Sony machine from years gone by. We played tons of games, ate a lot, and drank heavily. My wife completely kicked my ass in Centipede – and by “kicked my ass” I mean, I scored about 8,000 and she scored more than 38,000. Damnit!

You can read more here.

 
 
 
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