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D&D Online : Solo Content Q&A

Posted Jun 14, 2006 by Dana Massey

Garrett Fuller chats with the folks at Turbine Entertainment about solo content in Dungeons & Dragons Online. This week, they added this new experience to the early part of the game in a much-publicized update. Many players have been looking for more solo content in the game, is this change in reaction to player outcry?

Turbine: Absolutely, we have been listening to our customers and are working to respond to their specific feedback. We already know that DDO is the best group experience out there, and we will continue to focus on great group experiences. The voice of the community was loud and clear -- that they wanted to be able to play on their own and wanted more activities to do in between the great group adventures. We will be continuing to add content that supports both solo play, group adventures and raid type encounters, as we are getting requests for all of that.

There is actually a long list of additional features that we will be adding, including more solo content over the next 12 to 18 months that is in response to player feedback. Most of these features are geared towards the communities’ feedback specifically around giving players more things to do between adventures. But we will also continue to add features that support guilds and social game play as well. Some things on our proposed list are: tavern games, pvp duels and tournaments, crafting, wide open landscapes, more levels, more races and classes and other systems we’re not quite ready to talk about.

You can read more here.

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