EverQuest has come a long way since it was first released in early 1999. With the release of four retail expansions over the intervening years, the game has added vast new areas, seen an increase in the level cap, undergone a major graphics overhaul, and more. Sony Online has attracted more than 500,000 EverQuest subscribers in the process, making it the most successful premium gaming service in the US. But even though the developer is also working on a full-fledged sequel, Sony Online isn't slowing down its work on EverQuest, and in fact, the development team for the live game is larger than it's ever been.
EverQuest: Lost Dungeons of Norrath will add a new type of adventuring experience when the expansion comes out this fall. While previous EverQuest areas have been public, meaning different groups of adventurers may meet on the path to an epic quest, the more than 40 hand-crafted dungeons in the latest expansion are designed for small groups. A unique version of a dungeon will appear when a group accesses it, and this private dungeon can be tailored to the levels and abilities of the group's characters. For more details on the expansion and on Sony Online's general plans for EverQuest, we spoke with Robert Pfister, senior producer on EverQuest, and Rod Humble, vice president of product development at Sony Online. . .