Jon Wood met with the people behind NCSoft's new visual masterpiece: Aion. The game offers breathtaking graphics and much more. Find out what's behind the beautiful pictures.
| Heading into E3, NCSoft had announced that they would be demoing a new game. All we knew heading in was that the game’s title was “Aion”. Other than that, we had no real details until Laura Genender and I had a chance to run through the gauntlet of NCSoft presentations.
Aion is a game being developed for the Korean market and localized at the same time for the North American market. Joey MacArthur, the Localization Manager for the game who gave us a hands-on demo later in the day, told us that they are hoping for a simultaneous launch.
My first impression of the game during the presentation for this particular title was that it was visually impressive. The environments were particularly interesting, especially when you added in their weather effects, which, as it turns out, not only look appealing, but also serve a function in the game, affecting some player skills. Fire magic, for example, doesn’t work as well in the rain, and heat waves reflecting off the desert sands might impair your character’s abilities.
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