Michael Hampden previews Pirates of the Burning Sea based on the conversations he had with the team at the Electronic Entertainment Expo last week.
|On day two of E3 we caught up with Flying Lab team, developers of the upcoming naval-themed MMO: Pirates of the Burning Sea. Much of our conversation focused on combat – this is one area where PotBS is unique amongst MMOs. In PotBS, combat takes place in instanced zones. Players enter these zones after encountering an enemy on a larger world map. The instance in which I played involved me squaring off against a number of small ships, while I piloted a large gunship, complete with cannons mounted on three sides. My ship had loads of firepower, but it was a challenge for me to hit the smaller, faster ships as they darted about. Successful attacking is dependant on your direction and position in PotBS. It’s not as simple as targeting an enemy, and letting auto-attack do your work. Instead, I had to maneuver my ship, in order to bring the enemy into the range of my guns. Once in range, I had to maneuver my ship so that my guns pointed towards the enemy. The range and direction of your guns is denoted by a display in the combat U/I, which conveniently also displays the position of enemy ships. When an enemy ship is within you guns arc of fire in the U/I, you know its time to fire. This is done with a simple left-click.|
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