As expected, Richard Vogel and Gordon Walton of BioWare Austin could not tell us specifically what they were working on. Nonetheless, the two were very forthcoming about what they see in the industry, their high level goals and more.
|“[We] can’t discuss what we’re doing,” said Richard Vogel, BioWare Austin’s Studio Director of Operations.
It was a glum beginning to an engaging interview. The setting, style and gameplay mechanics remain shrouded in mystery and will be there until the folks at BioWare decide to pull back the curtain. That said, we were able to talk to Vogel and Gordon Walton, Studio Director of Technology, about the company’s culture, their high-level goals and more.
“[There is] nothing like working for a company that’s all about quality,” explained Walton. The biggest thing they could stress was that no matter what, they are well funded, well organized and will be given all the time required to make their game the way they wanted to. BioWare, like Blizzard, does not rush things.
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