Trending Games | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Shroud of the Avatar | Crowfall

  Network:  RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,964,625 Users Online:0
Games:812  Posts:6,412,225

Newsroom

Newsroom

Filter Week Filter Game
RSS

General : Editorial: Guild Management

Posted May 05, 2006 by Dana Massey

Sean Dahlberg is the outgoing Community Manager of Shadowbane. He joins us today to offer this editorial titled "To Rule an Empire". It is a look at guild management in MMORPGs.

Today, MMOs are vastly more complex than their first generation forefathers. The graphics alone are light years ahead of what we had with the original Ultima Online and Meridian 59. Server architecture has advanced as well, allowing virtual worlds to allow more players to connect simultaneously. Even chat and communication systems have become more elaborate; allowing players to send private messages to each other, communicate globally with but a few keystrokes, and create their own custom channels.

With all of these advancements happening in virtually every aspect of MMOs, why are guild systems not making the jump into the future too? While guilds are technically not a necessity for a MMO (and even that point many would argue), they are an integral part to the communities and lifeblood of each. Furthermore, many of these guilds have migrated from one MMO to the next one or have opened new "chapters" in them, bringing at least a large portion of their membership with them.

You can read the article here.

 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer