The SWG beta is winding down but as Kevin "Q-3PO" professes in his most recent beta update...the adventure is just beginning. You can catch the full article here or check out below for a slice:
For those of you who missed the announcement, we will be in stores in one week and one day. Notice how I'm not saying we will be "done" in that time. The game, while competitive, stable and fun will continue to grow after we release. In fact, not only is the entire team staying on to work on adding to the game, we'll also be hiring some more people. We've got our announced post-released features to work on, on-going content and also have some other things that we aren't discussing yet (we're finally learning not to make announcements until we're ready ). Additionally there will be more bugs to fix and balance to be done. Yes I said bugs to fix, we're knocking out all the important ones this week, but to be completely honest no game ships bug-free. Massively Multiplayer Games are generally worse because we are always adding new stuff (yey!), but with 10 new things you usually get 1 broken thing (boo!). Yes, I also said balance. We're taking our best shot at balancing in beta, but we have had enough experience with MMOs to know that the first couple months of a live product is vastly different from a beta product. Adjustments have to be made, but hopefully the beta testers have helped guide us enough so that any changes will be "enhancements" and not "nerfs". If anyone tells you different about MMOs, they work in marketing.