Frank and Garrett return to the ring to debate end-game content in MMORPGs. Our two argumentative staff writers go at it as a prelude to the real event: your thoughts. So read on and then join the fray on our boards.
|Garrett Fuller: End-Game content has always been a touchy subject for gamers and developers alike. Many RPG video games have been based on leveling or questing to the end and defeating the big boss. MMOs are different; you level or build skills to reach a point where you can not advance any further unless the developers add new content. Right now raid content, player built areas, and PvP all run the end-game of the most popular MMOs on the market.
I do like PvP as an end-game resource. It can be ever changing and fun to always compete against other players. The key is for developers to come up with new fun scenarios for people to take part in. Raid content is one huge pain in the ass. I do take part in raids on WoW, but mainly because there is little else to do. Doing a raid one or two times is not so bad, but having to repeat the process every single week for months is just plain boring. What happened to the open world of MMOs? Where players could run around out there and find great things to fight or encounter without having to carry on a huge raid.
You can see what Garrett and Frank thought here.