Trending Games | Guild Wars 2 | World of Warcraft | ArcheAge | Shards

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,512 Users Online:0
Games:757  Posts:6,294,755

Newsroom

Newsroom

Filter Week Filter Game
RSS

General : Stargate Worlds GDC Preview

Posted Mar 29, 2006 by Dana Massey

We continue to trickle in the GDC previews with a record of Jon Wood's conversation with Joe Ybarra, the VP of Product Development currently hard at work on Stargate. He revealed several interesting design ideas and team additions, including Zeb Cook, formerly of City of Villains.

At this stage of production (pre-production), all of the decisions for the game have not been made, their team, which they hope will reach nearly 60. Ybarra provided us with a number of firm details as well as their thoughts and hopes for the game. What he did say, was that this game is not going to be "orcs in space", and will offer something unique that is true to the Stargate franchise.

The game itself will be based around 3 major factions. The first are the Free People. They're the good guys on the show, the Humans, the Asgard, the Tok'ra, are examples of these, basically the forces of good. The second faction involved in the game will be the Control People, those who seek to enslave and rule. The System Lords and other Goa'Uld seek to rule by fear and power, providing an excellent contrast to the Free People, a constant struggle. If this wasn't enough, the third group is known as The Entropy Group. Those who seek only to hurt and to destroy, the robotic Replicators personify this ideal. On top of this, the developers are looking to give players the ability to play a wide variety of races. The Asgard, for example, are a race that players have been asking for. MGM has given the ok on this, and it is the current plan to include them as playable. Joe also mentioned the possibility of including the symbiotes as a playable race. This would give players the opportunity to shift hosts and to make the decision of whether to be Tok'Ra or Goa'Uld in their behaviors. Giving the players what he called "betrayal ideas".

You can read this article here.

 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer