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Tabula Rasa : GDC Preview, Part Two

Posted Mar 29, 2006 by Dana Massey

Today is the second half of our Tabula Rasa preview. Today, Garrett summarizes the going on when he and a few others had a chance to talk to Richard face-to-face after his lecture.

Moving to more direct gameplay issues, the battlefields in Tabula Rasa will change constantly. They plan to have a lot of strategy for players to think about. Bases will have way points, hospitals, defenses and quests that can be all quickly taken away from one side if the base is overrun. Richard made a great point about PvP in the game which was that shared space will be used for battles, while instanced areas will be used for solo content. He also remarked that each world has its own unique physical goods. Travel will be done through way points or wormholes, not light speed. The first world is finished and ready to go. Each expansion will be by world. Basically players solve a world and move on to the next one.

You can read part two here.

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