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Tabula Rasa : GDC Preview, Part One

Posted Mar 28, 2006 by Dana Massey

Richard Garriott has been hard at work on several incarnations of Tabula Rasa over the last few years. At GDC, Garrett Fuller took in a lecture he gave on the development of the game. This was followed by a sit-down interview. Today, we bring you part one: the panel.

On Thursday morning at GDC, Richard Garriott gave a seminar about the history and future of Tabula Rasa. The seminar was one of the more popular. Richard is a legend in the MMO community so it was great to hear the struggles and triumphs the team on Tabula Rasa has gone through. Part two of this article will focus on the sit down interview I did with Richard after the seminar.

One of the main points that Tabula Rasa is trying to give individuals is the special feeling you get from solo player games. Rich’s point that MMOs are simply about numbers of players takes away from a persons individual experience. The other important element that Tabula Rasa is trying to implement is a system where both Asian and western players can join the same game with very few barriers in language or culture.

You can read the full report here.

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