Scott Hartsman: Making crafting more accessible to more people by removing the involved series’ of subcombines is something that we’ve wanted to do for quite some time. When we make basic things very complicated to make, we don’t do anyone any favors.
As an example, but one of my characters is a high level Sage. Lately, I only get a few hours a week to play. If during that time, a low level person asks me to make them a spell – I really do want to help them. However, I have to make the decision: Do I want to spend half of the hour that I have tonight making this guy one spell, or should I just say no so I can go out and adventure with the time that I have?
If I have to go back 2 or 3 tiers of components, it’s like re-learning an entire set of crafting, on top of spending the 20 minutes to make the person their spell.
In addition to making it more accessible, we’re expecting that people are going to be much more likely to give each other a hand, when being nice doesn’t represent a prohibitively expensive cost in terms of one’s own play time.
You can read the entire Q&A here.