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Dark and Light : Q&A #10

Posted Jan 30, 2006 by Dana Massey

We have more answers from the Dark & Light team has we continue our Q&A series with interview #10. This week, they address frame rate, the combat system, live events and a lot more. Can you tell us about your live events being run by Alchemic Dream. How have they gone so far?

The Dark & Light Team: Events have been organised since the beginning of SoG.

They can happen in various ways: if most of them are organised by AD teams, using prepared scenarios and animated by dedicated game managers who lead exiting and innovative adventures, game managers naturally contributes to any animation or event ingame, according to the current situation.

The game managers team is organised in order to be available 24/24Hours a day in five languages so that any player can take part to an event or an animation and enter deeper into Ganareth intrigues. Indeed, a very deep lore is being developped, in collaboration with Gary Gygax.

Following each player action is key to keep organising animations in line with the current life ingame . For instance, even if players settled in withdrawn areas, they could discover that surrounding pets where not that welcoming and quickly meant their dissatisfaction to the new Settlers ! Strange things are woven in the world and Ganareth inhabitants observe with more or less benevolence the installation of these strange adventurers.

A Gazette will be soon online to report Ganareth events and be sure anybody can know how are evolving Ganareth adventures.

You can read the whole Q&A here.

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