Every Saturday, two of our writers will go at in a debate over one aspect of MMORPGs. This week, Frank Mignone and Garrett Fuller are arguing about the severity of death penalties. Read their thoughts, then give us your feedback in this thread.
|It used to be, back in the days when your choice was either Ultima Online or Everquest, that there was one constant between them. They were hard! One of the key factors that made it so was their death penalty. The death penalty made the games exciting! Everything was not a cakewalk; you really had to consider your actions. You could lose all of the stuff that you had in your possession with one false move. This added a lot of tension and a bit of white-knuckle-mousing to the experience. How many of you back in the day found yourself, at some point, running for your life shouting 'REDS!' with your heart pounding? It was good times.|
You can read their debate here.