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Pirates of the Burning Sea : Dev Journal #6 & Screens

Posted Jan 04, 2006 by Dana Massey

The Navigation Zone is an important part of any sailing game. This form of dramatic compression zooms out and lets players travel across the open sea in a little faster. Troy Hewitt and Taylor Daynes penned this month's Pirates of the Burning Sea developer journal that explains this system. They also gave us five screenshots of it.

Welcome to the Caribbean – this is how you’ll be sailing from island to island in Pirates of the Burning Sea, the upcoming Pirate-themed Massively Multiplayer game from Flying Lab Software.

As you can imagine, the biggest challenge with any sailing game is the sailing, itself. How do you make sailing fun when your world encompasses all the Caribbean islands, and the continental coastlines from South Carolina to French Guiana? Sailing is fantastically interesting when there’s something exciting going on – a fight or a storm – but it’s terribly boring to sail around the Caribbean in real-time when nothing is happening.

You can read the article and see the images here.

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