A brand new Dev Log has appeared over at the Pirates of the Burning Sea website. This one, written by RickSaada, takes a look at PBSEdit, the program that the developers use to create the game:
Hi again, folks! I know I’ve been silent for a loooooong time, but I’ve been quietly plugging away on tools for the rest of the team. Changes in focus made the old terrain system I’d been working on obsolete, replaced with the custom 3D geometry you’ve seen the gorgeous screen shots of, so we started over with the tool set as well. A major focus of any MMP is content. People want it, and lots of it, so the ever growing content team under Rev is working on cranking it out. The primary tool they’ve been using for creating it is PBSEdit, which has been my main focus for the last year and a half, and now it’s time to take the wraps off. This dev log is the first in a series where I will be showing you a bit of what’s under the hood of PBS, and how the content team is putting together the game you’ll be playing.
PBSEdit has a few major interconnected parts that ConCo uses to build the game. These are the Persona Editor, the Mission Editor, and the Encounter Editor. There are also several minor parts for creating UI, viewing and tweaking rooms, and other handy utilities, but these are the big three. Most of the editing work takes place in a normal Windows application, with a secondary viewer window used to display in engine versions of the data being edited. This dual screen approach makes it easy to see how things will appear in the game, while being able to use the quick UI writing tools available under normal Windows.
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