ALL NINE CLASSES REVEALED!
At long last we are pleased to present to you the full lineup of classes for The Chronicles of Spellborn. The classes have been divided into three groups: Warriors, Spellcasters, and Rogues. Within the game, each character must choose a group during creation, and this determines which of the following three classes they may select from once they have gained some experience in the world. The basic three classes are distinguished in the types of skills they are generally proficient in. As you develop preferences in your skills, you are able to then choose the more specialized class in which to continue your development. A good mix of classes will ensure some extremely varied tactics during your adventures, and will add depth to the competitive aspects of the game as well.
These powerful combatants draw their strength from their ability to forge a blood link between themselves and others. The magic of this link allows a Blood Warrior to protect their allies as well as hinder their enemies. While not an offensive powerhouse, they have a great deal of endurance and can withstand a great deal of punishment.
An adherent to the ways of the ancestors, a Champion can actually use thier knowledge of the past in order to channel the spirits of warriors long-fallen. They are unrivaled in their skill at arms due to their inheritance of the knowledge possessed by the ancestral spirits they command.
Practitioners of martial combat, the Furyhammers are gifted with a variety of powerful methods of sight. Their special vision can be very useful under the proper circumstances. They make excellent leaders and are often found commanding forces in battle.
These arcane savants are powerful wielders of destructive magic. They are also unique in their ability to create runes that enhance the power of themselves and others. A Rune Mage can be an imposing enemy due to their offensive power as well as an invaluable ally on account of their rune mastery.
The might of these summoners comes from the spirits of the past. By calling upon these spirits an Ancestral Mage becomes a dangerous force to be reckoned with. While the Ancestral Mage does not have much personal power, they are quite capable of enhancing their summoned spirits as well as their companions.
Through their study of the Oracle, these mages are gifted with powerful magical abilities that counteract the spells of others. The Oracle Disciple is quite adept at mending the wounds all too often suffered within the scattered Shards, as well as providing magical reinforcement to thier allies. They can severely weaken the magic of enemies, and as such are often found in the company of many friends.
A stealthy and nimble combatant, the Trickster makes use of illusions and sleight of hand in order to gain the upper hand. They are also capable of creating small devices which enhance their abilities and can be used to confuse and injure opponents. They are also reknowned for their speed.
These rogues are masters of changing their shape. The Facedancer makes for an efficient and deadly assassin, and possesses a variety of melee as well as ranged combat skills. They are also considered the most adept practitioners of the art of stealth.
Poisons form the backbone of a Dead Hand's arsenal. They have a powerful array of skills which involve thier knowledge of poisons, and are particularly adept at facing a large number of foes. For this reason, they can be most often found lending their support to a group of their allies.