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City of Villains : Exclusive Review

Posted Dec 16, 2005 by Dana Massey

Recently, Cryptic Studios and NCSoft launched City of Villains, their super-villain follow-up to the super-hero hit City of Heroes. The two games interact to create a PvP middle-ground and are available under one subscription fee. Staff Writer Laura Genender took the time to review the game.

Many of the missions seem similar to those you might complete in CoH, just with a different story to go with them (i.e. instead of disarming a bomb, you arm it!). The exceptions to this are the kidnapping and bank robbing missions, both of which are somewhat painful. In the kidnapping missions, I had some problems getting my victims to follow me without getting stuck. The bank robbing missions are nearly impossible for Corrupters or other delicate classes.

One cool new mission-related addition to City of Villains is the newspaper missions. Instead of being confined to contacts, villains can do randomly generated missions from the newspaper. You get a choice of three different missions, which means more choice in what kind of mission you run — hate kidnappings? No problem; just volunteer to steal some top-secret documents instead. Doing newspaper missions earns you brownie points with the broker for your zone. The broker can then introduce you to new contacts so you can run storyline missions if so desired.

You can read her full review here.

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