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Hero's Journey : Q&A #12, Screens #31

Posted Dec 13, 2005 by Dana Massey

Melissa Meyer, the Producer of Hero's Journey, has answered more of our questions in the 12th installment of our interview series. She has also provided us with two exclusive screenshots of the game as that series enters its 31st week.

MMORPG.comThe world of Hero’s Journey is still a mystery to many. Can you talk about the backstory of your game, both from a fictional point of view and what logistical efforts are being put into developing it?

Melissa Meyer: Our backstory is developed by an in-house team of designers. Among them are some of the people that developed the extensive backstories for our IFE games, DragonRealms and GemStone. We have also included our Art Director – not only for her amazing capacity at developing creative fiction, but also for her power to assist us in visualizing the world of Elanthia, past and present.

Outside of a few documents, our history is mostly in notes and scribbles at the moment, but we’re slowly working to flesh those out into comprehensible written word. And now that our GameMaster team has begun to mature, we have begun to involve them in assisting us in fleshing out the details.

Our objective is to integrate the history of the world into the game and gameplay to such a degree that people will be inspired to seek it out, read it and enjoy it.

In prior interviews we explained that the world was destroyed hundreds of years ago by the ruling factions, and they are now attempting to put it back together. Beyond that, it is hard to describe in only a few paragraphs. Our history is detailed and in-depth … and discovering all the little details will be an engaging part of gameplay. A backstory of that degree would require many of it’s own Weekly Q&As to begin to unveil. 

You can read the full interview and see both new images here.

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