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RF Online : Interview and Screenshots

Posted Nov 25, 2005 by Dana Massey

Today we're lucky to bring you the first half of an interview with Michael Rowland, the Community Manager for RF Online, as well as three exclusive screenshots of the game. Check back on Wednesday for the second half of this interview. It seems these days as though every new game is trying something different in terms of levels. What can you tell us about the leveling system of your game?

Michael “Zzeno” Rowland: As I briefly explained above, you can make your character unique to you by the way you engage in combat to the way you play the game in general. The traditional kill monster A to gain experience is still here, though you gain experience per attack and not at the end on the final kill shot. Each blow will give you experience.

Depending on the attack method, and skill used you can weight your attack prowess to one specialty or you can mix and match skills. For example, should you be a close combat warrior, you can train your closed combat skill, but also your ranged weapon skill, in essence creating a hybrid class. Though you won’t be as powerful as a pure ranger, you will still have a dual class advantage, if you can donate the time to train those particular skills.

You can read the full interview here.

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