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Huxley : Interview with Kijong Kang

Posted Nov 18, 2005 by Dana Massey

In translation, Huxley Producer Kijong Kang spoke to us about Webzen's upcoming MMORPG/FPS. This game uses the latest in Unreal technology and is one of a slew of games coming down the pipe from the Korean MMO specialists. Can you tell us a little about Huxley’s character advancement system?

Kijong Kang: Huxley’s advancement system is actually separated into two. In the early part of the character advancement system, players can shape their character in the style they like best. After that, players can then add depth to their characters. ‘Experiences’ and ‘Battle points’ are two elements of character advancement. ‘Experiences’ will affect the earlier part of character development and ‘Battle Points’ will affect the later part of a character’s development in a big way.

In the earlier part, by acquiring licenses, characters can have opportunities to use upgraded weapons and armors. In the later part of the game, players will concentrate on developing their characters to be more effective under any circumstance. We are planning to make the earlier part of character development relatively fast and the later part of development a bit slower but more abundant. This is because we decided that too much difference between characters abilities that affect combat result is not good for FPS game.

You can read the full interview here.

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