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Robocraft Interview: Steaming through Change

Posted Apr 13, 2016 by Suzie Ford

How did a small independent studio build one of Steam’s most popular free-to-play games? And just how important is launching on Valve’s platform? We caught up with Robocraft Game Director Mark Simmons to find out more.

Read more of Gareth Harmer's Robocraft Interview: Steaming Through Change.

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Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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