A new Kickstarter project is underway for Ferocity Unbound and its inaugural title, Sacrament. According to the site description, Sacrament is a game designed to bring back core MMO features that include "grouping, adventuring, community, reward and challenge". The game will contain PvP, PvE and a robust crafting system as well as race / class combinations.
From the Sacrament Kickstarter:
We’re not putting group content behind instanced doors… THE WORLD WILL CHALLENGE YOU AND YOUR GROUP CONSTANTLY!
Puzzles, NPCs, Combat Mechanics… WE PUT STRATEGY BACK INTO THE MMO LANDSCAPE IN A WAY IT WAS INTENDED TO BE DONE!
Oh… and we have RAIDS!
PvP, PvE, Crafting, Creation, and Player vs Player Environment…
The reality is that we have the entire game outlined, drawn up in enough documentation to make any other MMO’s head spin, which leads to far less downtime. While most development teams have substantial downtime trying to figure out what comes next, we utilize that same time to create the content we've already outlined.
This is FAR from an ill-conceived idea or a half considered business plan!
Did we mention our highly talented voice acting team? Oh yeah!