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Obsidian Entertainment has staked a claim on the CRPG genre in the last year. With Pillars of Eternity, the studio returned to their roots, abandoning the sprawling 3D open worlds of Fallout: New Vegas and the pop culture satire of South Park: The Stick of Truth for isometric cameras, dice rolls, and one of the best interactive stories this side of the open world. Now that the last expansion, The White March Part Two, has hit digital shelves, we sat down with Director and Design Lead, Josh Sawyer to look back on the game.

Read more of Christopher Coke's The RPG Files: Interview - Josh Sawyer on Wrapping Up Pillars of Eternity.

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Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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