It's been awhile since I felt truly captivated by an MMORPG. You probably feel the same way too. There's a feeling I like to call the "Ironforge moment" that I think everyone has with their first MMORPG. It's that moment when you step into a city and witness thousands of players all independently moving around and the site overwhelms you with awe. For many of us, that moment happened in Ironforge while playing World of Warcraft. But the only reason I don't gape when I step foot into a city and see the same sight today is because I've peeked behind the curtain and I understand how MMORPGs work. The novelty of playing a game with thousands of other people has worn off and, dare I say it, even grown stale. And MMORPGs have done nothing to replace it.
Read more of Steven Messner's Why I Can't Wait for the MMO Apocalypse.