Trending Games | WildStar | World of Warcraft | Elder Scrolls Online | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,637,562 Users Online:0
Games:678  Posts:6,072,973



Filter Week Filter Game

EVE Online : IBM Partnership

Posted Sep 30, 2005 by Jon Wood

Today, an IBM website talks about that company's association with CCP, the developers of the successful game: EVE-Online whose concurrent numbers have been the focus of a number of news stories here at in the past few months. The webpage itself talks about server technology and improvements in terms of concurrent user capacity. Says CEO of CCP, Hilmar Veigar Pétursson, " Technologies from IBM have enabled us to grow all of our critical infrastructure from 1,000 to over 15,000 concurrent users in a way no other vendor could have."

Keeping pace with a fast-moving online games market

CCP [] is Iceland’s largest software exporter. The company is dedicated to creating and developing challenging, unique massively multiplayer online games (MMOG) in which the players are the central focus rather than the artificial intelligence (AI) around which most older-technology games are built; this new model raises human interaction to a higher level. CCP’s headquarters and its 50 employees are located in Reykjavik, but the backend equipment for running the company’s games is located in London.

The online games market is highly competitive, requiring companies to respond rapidly to advances in technology and continually find ways to stay ahead of the competition. Full-time availability is crucial for online games, as players will quickly turn elsewhere if a game is not immediately accessible.

Running successfully since 2003, CCP’s popular MMOG EVE Online is set in a science fiction-based, persistent world, where players assume the roles of spaceship pilots seeking fame and fortune across a vast, complex galaxy. To support EVE, CCP needed to upgrade its existing IT environment with an infrastructure offering the scalability to grow as the game’s subscriber base increased. Since trends in the world of online games and the behavior of game subscribers tend to be difficult to predict, CCP needed to start its upgrade effort with a small, cost-effective structure that could scale to meet the company’s growing needs.

To get the rest of this interesting article, click here.

Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer