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Dark Age of Camelot : Shrouded Isles Review

Posted Sep 19, 2005 by Dana Massey

Better late than never! Today we offer up our review of Dark Age of Camelot's first expansion pack: Shrouded Isles. Why so late? Well, we've just recently begun the review of expansions and in an effort to help you make informed choices are going to go back and review all the major ones. We begin as Chris Massey (no relation to myself) reviews Shrouded Isles.

The Reaver and Necromancer classes were new to Albion. Reavers are a hybrid of sorts offering a melee character with some interesting spell choices, relying mainly on debuffs, lifetaps and the new flexible weapons, and are limited to chain. The Necromancer class, on the other hand, is a pet class which relies solely on his or her pet to survive. While the pet is alive, the Necromancer is an ethereal shade, but if the pet is destroyed, the Necromancer becomes visible with a bare minimum of hit points, and is easily destroyed.

The Valewalker and Animist classes were new to Hibernia. The Animist is a unique pet class in that he or she can summon various types of plants, from “turrets” to “bombers,” instead of typical pets. The Valewalker, on the other hand, is a hybrid tank limited to cloth, but capable of casting powerful self-buffing spells making the cloth much more powerful. Valewalkers also specialize in the large Scythe as a main weapon.

Lastly, Midgard picked up the Bonedancer and the Savage classes. The Bonedancer is another pet class, but he or she can create an army of pets, depending on the Bonedancer’s level. The player only controls the commander of the army, the size of which is limited to three pets at the highest levels. The other pets follow and assist the commander. Conversely, the Savage is a furious hand-to-hand fighter who exchanges hit points for buffs of every sort, from evades attacking speed, and makes for a high-DPS light tank.

You can read his full review here.

 
 
 
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