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Citizen Zero : Dev Profile: Paul McInnes

Posted Sep 12, 2005 by Dana Massey

As tight lipped as Micro Fote has been in recent months, we finally crack the surface as Paul McInnes joins our series of developer profile Q&As. Citizen Zero is a sci-fi MMORPG in development for the XBox and PC.

MMORPG.com: The gaming industry draws from all quarters. Can you run us through how you came to your current job?

Paul McInnes: By a very indirect path. I have been making games of various kinds since I was eight, wrote my first computer game in the 1980s and have been making games as a hobby ever since. Equally, I have been an avid paper-and-pencil gamer since the early 1980s. Before I joined Micro Forte I was working on a PhD in anthropology, my other great love. I applied for a game designer job at a friend’s suggestion without any grand expectations and my combination of game-making, RPG experience and interest in online games gave me a foot in the door. If I wasn’t working in the games industry I would be studying online social interaction and dynamics as an academic.

You may read the entire article here.

 
 
 
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