Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,083
Members:1,602,303  Online:0
Guests:0  Posts:4,856,459

Newsroom

Newsroom

Filter Week Filter Game
RSS

Sigonyth : Dev Journal #2

Posted Jul 14, 2005 by Dana Massey

Dawid "Zolthar" Makowski returns for his second developer journal. In this month's article he discusses the perils of being an independent developer without the benefit of external funding.

The market is growing extremely fast, new games are being released almost every single day. Most of them pass unnoticed, only few of them manage to gain player attention for a significant time. Competition among developers, boosted with enormous amount of money as well as better and better hardware, results in higher game standards - every few of months the performance of published games is doubled.

In the past, you were able to produce a blockbuster, working alone or in a small group. All you needed was a good idea. Now, having the idea is simply not enough – production process, especially concerning MMOG market, requires a great deal of effort. What is more, players’ expectations are constantly growing bigger, and meeting their needs is a matter of flexibility and taking into concern every issue that comes along.

You can read the full article here.

 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer

Sponsored Links

Reviews:
The Mummy Online Review : 4.7 Reviewed on Friday June 01
Aion Review : 8.0 Reviewed on Thursday May 31
Allods Online Review : 7.6 Reviewed on Thursday May 31
Pandora Saga Review : 6.5 Reviewed on Wednesday May 30
Dungeon Fighter Online Review : 7.5 Reviewed on Tuesday May 29
Popular Features:
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
The Secret World : The Melee Skills Interview Interview added on Monday May 28
We sat down with Funcom's Martin Bruusgard to talk about the melee skills in The... Read More
Rift : Conquest Preview and Impressions Preview added on Wednesday May 30
Last week, Trion Worlds revealed some of the first information about Rift's upcoming 3-faction PvP... Read More
The Secret World : The Social Experience Interview added on Tuesday May 29
Funcom and the development team behind The Secret World chose to engage players in a... Read More