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Sigonyth : Dev Journal #2

Posted Jul 14, 2005 by Dana Massey

Dawid "Zolthar" Makowski returns for his second developer journal. In this month's article he discusses the perils of being an independent developer without the benefit of external funding.

The market is growing extremely fast, new games are being released almost every single day. Most of them pass unnoticed, only few of them manage to gain player attention for a significant time. Competition among developers, boosted with enormous amount of money as well as better and better hardware, results in higher game standards - every few of months the performance of published games is doubled.

In the past, you were able to produce a blockbuster, working alone or in a small group. All you needed was a good idea. Now, having the idea is simply not enough – production process, especially concerning MMOG market, requires a great deal of effort. What is more, players’ expectations are constantly growing bigger, and meeting their needs is a matter of flexibility and taking into concern every issue that comes along.

You can read the full article here.

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