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WildStar : State of the Game Interview - Part 2

Posted Aug 30, 2014 by Suzie Ford

Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth.

Read more of Gareth Harmer's WildStar: State of the Game Interview - Part 2.

 
 
 
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