Launched yesterday (August 19), Diablo III: Ultimate Evil Edition introduces the dungeon crawler to next-generation consoles. By combining the base game with the Reaper of Souls expansion in a single box, Blizzard looks set to bring a new legion of players to the world of Sanctuary. But how easy was it to get there, and what lessons did the studio learn along the way? During Gamescom, Gareth Harmer spoke with game director Josh Mosqueira about the journey from joining Blizzard to releasing on all four major platforms.
Read more of Gareth Harmer's Diablo 3: Returning to Evil.