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Pathfinder Online : Cash Shop Functionality Detailed in New Blog

Posted Aug 07, 2014 by Suzie Ford

The Pathfinder Online site has been updated with a new developer blog post that gives fans and backers a look at how premium items for purchase with real-world dollars will work. Of specific note is the blog's acknowledgement of player concerns that the game will become "pay to win" and, somewhat conversely, how players who purchase these buildings can rest assured that their purchases are persistent even through "destruction".

We know that one of the things a lot of players are worried about is the risk that the game becomes "pay to win". We have said from the outset that we will never sell items in the store that are mechanically superior to things the players can craft using the in-game systems. We think that these two structures strike a nice balance of value and utility while remaining true to that commitment. Neither the Base Camp nor the Smallhold offers any function that is not available via another mechanism or process in the game.

The biggest mechanical advantage both Base Camps and Smallholds introduce is the ability to regenerate Power while still in the wilderness. There is a player character crafted system to do this as well - the creation of "Campfire" objects. These are craftable items that you can deploy to regenerate Power similar to the way a Base Camp or a Smallhold works. They have a limited duration and are consumed when you use them, and they can be Threaded and/or looted or destroyed when a character carrying them is killed. But the main feature - Power regeneration - works just like the Base Camp and Smallhold.

We think it's also important to remind the community that these buildings don't replace the Settlements, Points of Interest or Outposts. You won't be able to buy a solution to access to character training and crafting with real money. You have to earn those capabilities by working within the Settlement system.

Read more on the Pathfinder Online blog.

 
 
 
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