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Dark and Light : Exclusive Q&A #2

Posted Jun 20, 2005 by Craig McGregor

We sit down for the second in our series of bi-weekly Q&As with the team behind Dark & Light. This week we discuss a range of issues, and include two exclusive screenshots of the game!  A preview: With the world being as large as it is, are you worried about players “congregating” around just one or two areas of the game? Every game I’ve ever played it seems like one town ends up being the “center of the world” for all intents and purposes. Is there a system of any kind to prevent this from happening in Dark and Light?
Gilles Zedde:

There will be more than 400 safe villages in Ganareth, from the tiny hamlet with 2 or 3 buildings, to villages with 40 houses. Every city has its own characteristics, and its own economic loop depends on the resources available nearby. If the city gets convoys from its exploitations regularly, traders and crafters will offer products that are specific to the region. Moreover, every city has a limited number of plots of land players can exploit. Thanks to this system, players should spread on the whole territory.

To read the full interview, click here.

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