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Shroud of the Avatar : Major Changes to Backer Tiers

Posted Jun 06, 2014 by Suzie Ford

One of the most interesting things about watching the development of Shroud of the Avatar has been observing the interactions between developers and backers.  I’ve seen a lot of games rolled out over the years.  I’ve watched a lot of great communities develop around them.  I have most definitely seen some awesome relationships created between players and developers.  It’s always sort of seemed to me that guys like Matt Higby from SOE’s PlanetSide franchise were the model other developers and studios should look to for guidance on player-interaction, but I have to tell you, I think I need to change that opinion, now.

Read more of Red Thomas's Shroud of the Avatar: Major Changes to Backer Tiers.

Ardonis offers one of the initial examples of row housing, based loosely on the city of Venice.

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