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World of Darkness : Mismanagement Contributed to the Game's Demise

Posted Jun 05, 2014 by Suzie Ford

According to a new investigative piece at TheGuardian.com, CCP's mismanagement of the development of World of Darkness eventually brought about the game's demise. Development on World of Darkness, after years in production, ended this past Spring to the dismay of many in the MMO games community.

Repeatedly, staff were shifted over from the former to work on expansion projects for the latter. At times, our sources say, the entire WoD staff was put onto Eve, particularly during the development of 2009 add-on Apocrypha.

“On many different occasions throughout the years I was there, CCP would often ‘poach’ WoD staff for expansion projects,” recalls Nick Blood, a former developer and game master at CCP.

“There were plenty of developers who would get redirected to create Eve content for three to six month cycles… During these times, World of Darkness development was significantly slowed down. I remember the upper management often exasperatedly trying to figure out what to do with the remaining staff for a six-month period while their artists and programmers were busy elsewhere.”

Read the full World of Darkness article at TheGuardian.com.


 
 
 
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