Dawid Makowski, the Project Manager of "Sigonyth: Desert Eternity", has penned a wonderful developer journal to debut a new series. In this first article he discusses differentiation and how their "world" will be different from the average "game".
| Summing up the base assumptions of our project, I can enclose the main idea in one phrase: we are building a truly virtual world, full of life, instead of typical multiplayer game which currently dominate the MMO market.
You can ask, “is there any difference?” Our reply is: “YES”. The general difference between a game and a world can be illustrated by the differences between a book and P&P RPG session. It is the difference between a static, unchangeable world and a dynamic, player driven one or situation when world system allows everything, but draws consequences from actions as opposed game system that restricts certain behaviors or activities in order to keep the game simple.
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