It’s the fall of 1999 and my Paladin is sitting on a pyramid in the eastern commonlands of Norrath waiting on the start of a raid. Our raid leader is barking instructions, to the extent one can bark in a /shout channel. Fairly soon 30-odd player characters take a trip up to the Plane of Hate to fight the minions of a god.
Read more of Ryahl Smith's World of Warcraft: The Future of Raiding? A Place for Everyone.