Aventurine has announced a fundamental shift away from specific Darkfall: Unholy Wars player character roles with the announcement of "custom roles". According to the developer post, these custom roles will allow players to create the character they want to play that can fall into traditional roles or, for the more esoteric minded, into non-traditional roles.
Today, as promised, we would like to present to you our design for the custom roles mechanic that we are adding to Darkfall: Unholy Wars.
As we’re sure you’re all aware, this system represents a core change to the mechanics of Unholy Wars, and as such, is a system that, going forward, we will monitor very closely, and will make changes wherever and whenever required.
The details presented here, then, should be considered the first, and very important, step in creating the free and open system that fulfils our sand-box vision for Unholy Wars. This is not the end-point of the system, it is the beginning. And your feedback will be vital in the evolution and continued development of the system.
With the pre-amble out of the way, let’s move on to the details, of what we could call “v1.0”, of the system.
Read more about how custom roles will function in game on the Darkfall: Unholy Wars site.