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Star Wars: The Old Republic : Too Rigid and Longevity

Posted Mar 20, 2014 by Suzie Ford

As everyone probably knows by now, Story is the high altar upon which BioWare trades its wares.  With Star Wars: the Old Republic, we got a rich set of interwoven class storylines and overall game storyline that pitted Republic versus Empire with the fate of the galaxy hanging in the balance.  It's no secret that BioWare needed help in learning how to write story for an MMO after starting off where the single-player game Knights of the Old Republic left off.  One of the critical challenges for any MMO is keeping things fresh for older players wanting to start a new alt.  Replayability is something that even single-player games have to worry about, but for an MMO, it's the cornerstone to keeping the game's doors open.

Read more of Jean Prior's Star Wars: The Old Republic: Too Rigid & Longevity.

 
 
 
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