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WildStar : How the Players Guided PVP Design

Posted Mar 13, 2014 by Suzie Ford

Now that the veil has been lifted from WildStar’s PvP and endgame content, we know that there’s a variety of ways in which players will be able to compete with one another. Battlegrounds, Arenas, and Warplots all open up to players at different stages of the game and can even be enjoyed as a leveling experience. We were able to sit down last week with Lead PvP Designer Jen Gordy and Battlegrounds Designer Kevin Lee at the Carbine press event to chat a little about the PvP systems, what’s available to players, and some of how players helped inspire design decisions. 

Read more of Christina Gonzalez's WildStar: How the Players Guided PVP Design.

 
 
 
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