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World of Warcraft : What That Level 90 Boost Will Look Like

Posted Mar 09, 2014 by Suzie Ford

Well, maybe not actually, but Blizzard has posted a brand new trailer, perhaps heralding the start of preorders for the World of Warcraft expansion, Warlords of Draenor. In it, we get a first-hand look at a fanciful boost to level 90. It's definitely one you have to see for yourself. Let us know what you think in the comments.

In addition to the trailer, Blizzard's latest water cooler series takes a look at changes coming to PvP that will make the survivability gap between PvP and PvE less drastic. Among other things, player health will be doubled so that attacks shave off less life. By so doing, a player's dependence on the PvP stat of Resilience will be reduced.

Healers and healing spells will also receive love from the dev team:

One of our goals for healing in Warlords of Draenor is to tone down the raw throughput of healers relative to the size of player health pools. Currently, as healers and their allies acquire better and better gear, the percentage of a player’s health that any given heal restores increases significantly. As a result, healers are able to refill health bars so fast that we have to make damage more and more “bursty” in order to challenge them. Ideally, we want players to spend some time below full health without having healers feel like the players they’re responsible for are in danger of dying at any moment. We also think that healer gameplay would be more varied, interesting, and skillful if your allies spent more time between 0% and 100%, rather than just getting damaged quickly to low health, forcing the healer to then scramble to get them back to 100% as quickly as possible.

Read the full water cooler report on the World of Warcraft community site.


 
 
 
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