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Tripping the Rift : The Long-Term Impact of F2P

Posted Feb 28, 2014 by Suzie Ford

When RIFT first launched, the idea of going free-to-play seemed like anathema to its design. Former Executive Producer and current Trion Worlds CEO, Scott Hartsman, made it clear that F2P was not something in the cards in the year of its launch. And yet, with the changing tide of the MMO industry, RIFT made the jump and officially dropped its subscription fee last year. It was a move of much celebration and much derision. With Turbine, the F2P trend-setter of Dungeons and Dragons and Lord of the Rings Online, facing another round of layoffs, MMO fans are again asking the question: How sustainable is free-to-play in the long-term? This effects RIFT fans everywhere, so let's break it down.

Read more of Christopher Coke's Tripping the Rift: The Long-Term Impact of F2P.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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