The Elder Scrolls Online will not launch with a feature that some MMORPG players almost take for granted now - an auction house. Instead, ESO will feature a system where individuals are on their own, as well as an economy intricately tied into the game’s guild system. This way of handling the player economy has multiple implications for ESO’s features and seems intended to encourage players to actually talk to one another in some ways. Will it be a success?
Read more of Christina Gonzalez's Elder Scrolls Online: Examining the Economy in ESO.