This week, Blizzard announced that its subscription base for World of Warcraft rose by more than 100,000. Since all logic says that a near-decade-old MMO should be tailing off, that's something of a surprise—especially since game industry augurs have spent the last year or so predicting the death of subscription-based games. For some time now, the free-to-play model's been rolling over the games business like some kind of evil Katamari, getting bigger and bigger as it sucks up developers, publishers and game projects alike. So what's up with WoW's upward trend? Is the turnaround just a fluke, or could it mean gamers aren't as gung-ho about free-to-play as business analysts say they are?
Read more of Neilie Johnson's Free-to-Play Fatigue: Are Micro-transactions Losing Their Appeal?